Hi guys,

Imagining below steps:

   1. u draw a cube on the screen
   2. the cube can be rotated per x/y axis
   3. then we can picked up the nearest face with the classic method of a
   pick ray
   4. Now imagine there is a hole at the cube's visible face, and u clicked
   the hole
   5. The classic pick ray method will then return u the cube's back face,
   which is not expected by me
   What I really want in this scenrio is not to pick up anything.

I guessed one possible solution is to write a method to know the intersected
point direction(positive face or negative face) of the face.
I wonder if current Android openGL provides such mathimatical functions?

Or is there a shared coding to achieve this?
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to