A couple of months ago I started looking into options for converting some of my single-player turn-based games into online multiplayer versions...it's the number one request I get from end users. I investigated SmartFoxServer since they do have support for Android. I set up a test server and worked through some of the tutorials. It actually worked quite well, but of course there is the cost of the server software in addition to the cost and logistics of hosting (as Kevin just mentioned).
A friend of mine mentioned the possibility of using Google App Engine as a possible server solution. It makes a lot of sense (at least on paper), since GAE: 1) Is free (up to a limit, a very high limit) 2) Scales very nicely 3) Uses a Google account for authentication, so ideally authentication from an Android phone should be seamless, right? Well, I've spent a fair amount of time getting the authentication working (search this forum if you're going this route). Our first GAE/ Android online multiplayer game is coming together, but we're still working through some issues. I think the bottom line is that if you're not knowledgeable about how to implement server/client applications, you're going to have to learn quite a bit, no matter what solution you implement.
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