I tested out the debug build from the site on my G1 phone running the OTA Android 1.6 firmware: http://cocos2d-android.googlecode.com/files/Cocos2D-debug.apk
AtlasSpriteTest, AtlasTest, ClickAndMoveTest, CocosNodeTest, MenuTest, MotionStreakTest, SceneTest, SpritesTest showed white squares where I would expect textures: http://i.imgur.com/3w3En.png Some of DrawPrimitivesTest works: http://i.imgur.com/Es2H7.png ParallaxTest crashed: W/dalvikvm( 9532): threadid=3: thread exiting with uncaught exception (group=0x4001da28) E/AndroidRuntime( 9532): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 9532): java.lang.RuntimeException: Unable to start activity ComponentInfo{org.cocos2d/org.cocos2d.tests.ParallaxTest}: java.lang.NullPointerException E/AndroidRuntime( 9532): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2401) E/AndroidRuntime( 9532): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 2417) E/AndroidRuntime( 9532): at android.app.ActivityThread.access$2100 (ActivityThread.java:116) E/AndroidRuntime( 9532): at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1794) E/AndroidRuntime( 9532): at android.os.Handler.dispatchMessage (Handler.java:99) E/AndroidRuntime( 9532): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 9532): at android.app.ActivityThread.main (ActivityThread.java:4203) E/AndroidRuntime( 9532): at java.lang.reflect.Method.invokeNative (Native Method) E/AndroidRuntime( 9532): at java.lang.reflect.Method.invoke (Method.java:521) E/AndroidRuntime( 9532): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) E/AndroidRuntime( 9532): at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:549) E/AndroidRuntime( 9532): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 9532): Caused by: java.lang.NullPointerException E/AndroidRuntime( 9532): at org.cocos2d.nodes.CocosNode.addChild (CocosNode.java:336) E/AndroidRuntime( 9532): at org.cocos2d.tests.ParallaxTest.onStart (ParallaxTest.java:236) E/AndroidRuntime( 9532): at android.app.Instrumentation.callActivityOnStart(Instrumentation.java: 1205) E/AndroidRuntime( 9532): at android.app.Activity.performStart (Activity.java:3519) E/AndroidRuntime( 9532): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2373) E/AndroidRuntime( 9532): ... 11 more I/Process ( 79): Sending signal. PID: 9532 SIG: 3 RotateWorldTest: http://i.imgur.com/Nfkzv.png SpritesTest and SceneTest wouldn't start about half the time I tried them: "Sorry! Activity Cocos2D (in application Cocos2D) is not responding." Log was this message repeated very many times: W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) W/SurfaceComposerClient( 9576): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x420c40a0, state=00000043 (was 00000043) I was talking to someone who used cocos2d on the iPhone recently. It sounded like he got a lot of great functionality without having to implement it himself: particle systems, sprites with acceleration/ physics, plugins for facebook/twitter. It would be great to see it make it to Android. Thanks for putting in the work so far. On Jan 20, 2:13 am, Philip <[email protected]> wrote: > New release fixes a bunch of problems with transitions, menus, events, > and sprite rendering. > > Code is released under BSD license and available for download here: > > http://code.google.com/p/cocos2d-android/source/browse/#svn/trunk > > I am doing development on a Mac emulator so I would really appreciate > if you guys can download the code or prebuild package and test it on a > real phone. > > Thanks! > > Philip
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