Hi, I'm writing a 2D game using opengl. The I have some 512x512 textures from which I'm cutting out sprites using texcoordinates. I'm flipping and rotating the sprites using texcoordinates. On the emulator transformed sprites work fine but on the G1 and every other device I tried, except for Motorola Droid, I get some lines on the side. Any ideas?
Thanks, Gabor
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