Greetings,

I have an application that uses the camera quite heavily. I often find
when I move between activities that the camera is quite liable to
crash throwing the camera service is unavailable.

I was wondering if their is a 'best practices' approach to using the
camera service. I'm sure I am doing something wrong. In my surface
destroyed method I usually have the following


        public void surfaceDestroyed(SurfaceHolder holder) {
                // TODO Auto-generated method stub
                camera.stopPreview();
                camera.release();
                camera = null;
        }

Thanks for any tips

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