Hello, Unfortunately removing threading did not fix the problem but I was eventually able to solve this by storing the vertices, normals, and texture coordinates in 3 seperate VBOs instead of in one with offsets.
Thanks On Jan 19, 10:10 am, String <[email protected]> wrote: > On Jan 18, 3:47 am, Ian <[email protected]> wrote: > > > The application runs perfectly on the Nexus. > > > On the Magic, the application crashes >50% of the time on the first > > frame with a segmentation fault (see end of post). If it does not > > crash immediately, it runs fine and exits normally. > > This is only a guess, but are you doing any multithreading before > theOpenGLinit? In my experience, inconsistent bugs are often due to > timing problems. It sounds to me like it could be some required init > going on in another thread which the Droid's CPU can consistently > finish (beforeOpenGLstarts), but the Ion can't. > > String -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

