Hello,

Unfortunately removing threading did not fix the problem but I was
eventually able to solve this by storing the vertices, normals, and
texture coordinates in 3 seperate VBOs instead of in one with offsets.

Thanks


On Jan 19, 10:10 am, String <[email protected]> wrote:
> On Jan 18, 3:47 am, Ian <[email protected]> wrote:
>
> > The application runs perfectly on the Nexus.
>
> > On the Magic, the application crashes >50% of the time on the first
> > frame with a segmentation fault (see end of post). If it does not
> > crash immediately, it runs fine and exits normally.
>
> This is only a guess, but are you doing any multithreading before 
> theOpenGLinit? In my experience, inconsistent bugs are often due to
> timing problems. It sounds to me like it could be some required init
> going on in another thread which the Droid's CPU can consistently
> finish (beforeOpenGLstarts), but the Ion can't.
>
> String

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