I am curious..why do you need 60fps? 30fps is smooth motion to the human eye. I've seen that posted a few times now and fail to understand why 60fps is needed? Of course, I understand doing > 30fps would be nice, but if I could yank more out of my game and sustain 30fps, I'd rather do that.
On Sat, Jan 30, 2010 at 8:58 PM, Federico Carnales <[email protected]>wrote: > Hi all, > > So I'm doing some simple 2D stuff with OpenGL on Android and found the > performance to be very, very poor. > > To give you an example, I made an app with a full screen > GLSurfaceView. I loaded a 512x1024 texture (containing a 480x854 > image), set up an orthogonal 2D matrix, and set it to draw a 480x854 > pixel quad with that texture, using vertex and texture arrays. > Lighting, dither, blending, etc. is disabled. > > I would expect this to run at 60fps without problem, but that simple > operation already drags the frame drawing time to 19ms/frame. > > If I add some more small textured quads around the screen, the drawing > time goes up to 22/24ms. If I enable blending it balloons to 28/30ms. > > This is testing on a Motorola Milestone, running 2.0.1. > > > Is this normal? Am I doing something wrong or is it just a common > problem in Android? > > Any advice on how to attain 60fps drawing simple textured quads in 2D > using OpenGL? > > > Thanks in advance! > > Regards, > Federico > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

