For screen support, this is the documentation for app developers:

http://developer.android.com/guide/practices/screens_support.html

Most of the rest of your questions seem like they are just about current
implementation details of the code, so would probably best be asked on
android-porting.  (Or just hardware details.  Will the SurfaceFlinger be
able to push X number of pixels?  Well what hardware are you running on?)

On Thu, Jan 28, 2010 at 12:44 PM, Jason Mawdsley
<[email protected]>wrote:

> Good day everyone,
>
> I have a few questions related to resolutions and graphics:
> 1. Is there a maximum resolution that Android supports?
> 1a. Will the layout engine support large resolutions such as
> 1280x1024?
> 1b. Will the layout engine support a resolution like 1920 * 1200?
> 1c. Will SurfaceFlinger be able to push that many pixels?
> 1d. Are there any plans to support such large resolutions on the road
> map?
> 2. Are the widgets/views drawn by Android accelerated?
> 2b. Is there a way to accelerate them?
> 3. Are the Open GL Java bindings always accelerated? Or does it depend
> on the EGL configure and the OEM?
> 4. Are there any plans to enforce a minimum set of hardware on the
> Android platform?
>
> Thanks everyone!
> Jason
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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