Hi everyone, I developed an app, it runs well on devices which equipped w/ HVGA and SDK 1.5/1.6, but when SDK and resolution goes to 2.0 and WVGA and above, things come to be a little crazy.
I followed the instructions on the official Dev android site, created the hdpi\mdpi and ldpi folder for drawable and put my resources into it, then i edit the AnroidManifest.xml to add the support screens, and enabled small/normal/large screen options to be "true". But based on the test on the real Droid, the app won't use the resources in drawable-hdpi, but used the mdpi resources. That's why? And there's another question: If I Photoshoped a background image that the resolution is exactly 854*480, and want it be used on Droid, then would it be necessary to crop a 800*480 image if I want to deploy it on Nexus One? If i cropped this image to 800*480, then where should i put it into? /res/drawable- hdpi ? /res/drawable-800*480 ? Or, in another way to ask this question: I put an image into /res/drawable-hdpi, but how could the device tell about the resolution difference between Nexus One and Droid? I don't want the image be distorted or cropped by the device itself... Anyone could lend me a hand? Thanx a lot! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

