Traceview is the way to go.  Just remember that your game will play
even slower while you have method tracing turned on, but the results
you get from it are still very helpful.  They are just in relative
time and not absolute time.

Here are some videos from Google I/O 09
Writing Real-Time Games for Android
http://www.youtube.com/watch?v=U4Bk5rmIpic&feature=player_embedded

Debugging Arts of the Ninja Master
http://www.youtube.com/watch?v=Dgnx0E7m1GQ&feature=player_embedded

In the second video go to ~22:30 and he starts covering how to use
traceview

-theSmith

On Feb 7, 8:37 am, "Mark Murphy" <mmur...@commonsware.com> wrote:
> > I want to optimize my game and remove the stuttering. Is there a way
> > to measure the time-consumings of all my functions in the game without
> > having to change all my functions?
>
> Try Traceview:
>
> http://developer.android.com/intl/fr/guide/developing/tools/traceview...
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html

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