But in that case the ctor of the singleton class must have been called
a second time, right? Since I've only got one single call of the ctor
I guess the instance only exists one time!?

I thought of that too. So what I do is, I call the startService()
method from my acivity to create a new service. I'm using logcats
every where in the application to produce output whenever I can.

On 8 Feb., 17:35, Michael MacDonald <[email protected]> wrote:
> On 02/08/10 10:30, Streets Of Boston wrote:
>
> > Did you check if you service is being destroyed (onDestroy) or being
> > killed (entire service process is being killed by Android) and re-
> > created later at points in your code that are unexpected?
>
> > Put break-points in your service's onCreate, onDestroy and onBind and
> > see what's going on.
>
> > Another question: Do you run your service in a different process or in
> > the same process as your Activities?
>
> > On Feb 8, 5:58 am, Florian Lettner <[email protected]> wrote:
>
> >>> It's unclear from your description just where you're storing your non-
> >>> static variables. The right way would appear to be in your
> >>> ServerConnection instance, since that's the static singleton. Your
> >>> activity will have a much shorter lifespan.
>
> >> The variables are stored as class members in the server connection
> >> class, which is the static singleton. The singleon works fine, I
> >> checked that. The private ctor is only called once, if the
> >> getInstance() function is called for the first time. If a call
> >> setProperty(x); the x value is transported properly to the server
> >> connection class and applied to the member variable. Checked that too,
> >> after calling the method the member variable has the desired value. If
> >> afterwards connect() is called which uses the member variable, the
> >> member has got its initial value again, like it is a different object.
> >> However, only one server connection object exists for the application
> >> (ctor is definitely called only once):
>
> >>> There's a fair bit more that's unclear to me from your description as
> >>> well. It may be that you need to create and bind a service
> >>> (android.app.Service). I'm not sure you're using "ServerConnection",
> >>> and "server connection" in the sense of a connection to an
> >>> android.app.Service, or to a service on some other system accessed via
> >>> your socket connection.
>
> >> The service is needed to keep the application up and running since
> >> there is additional hardware used for device input (Anoto Pen). It is
> >> quite complex, but however the service is needed to react on any
> >> action of the pen also if the application is not in foreground. The
> >> server connection is needed to send input data to the server (using
> >> sockets), however, the server connection is not the service. In a
> >> previous version (before the server connection became a singleton) the
> >> background service owned a server connection object. Both work well,
> >> the server connection connects to the external server, sends data and
> >> receives data and the background service runs to keep track of the
> >> anoto pen. Additionally the service receives status messages from the
> >> server class (e.g. socket error, login error, data lost, ...). This
> >> all works well. The only thing that does not work is that if I set the
> >> port or IP from the background service or my activity, the data gets
> >> lost although the debugger tells me that it is in the variable after
> >> calling the setter.
>
> >>> I'm not sure why you had trouble passing data from your activity to
> >>> your service. If it was an android.app.Service, look at aidl.
>
> >>> Without an android.app.Service, your entire application could be going
> >>> away in between times, if it's not in the foreground. Be sure you
> >>> understand the application and activity lifecycle. Your choice of
> >>> whether to use an android.app.Service should be based on how the
> >>> application lifecycle matches up with when you need this connection to
> >>> exist and what you're doing with it.
>
> >> Life cycle is clear and correctly implemented (works on other
> >> platforms like Qt, Symbian and J2ME). Service is needed because of
> >> background communication with external hardware that is connected via
> >> bluetooth. Has actually nothing to do with the server connection. Its
> >> only purpose regarding the server connection is to re-login if the
> >> connection is lost.
>
> >>> If you need it to persist solely to avoid authentication, consider
> >>> getting a time-limited authentication token back instead, and
> >>> persisting that. This would allow your activity, service, connection,
> >>> and entire application to go away, and be restarted, and the user
> >>> would still avoid re-authenticating. You can refresh the token with a
> >>> new time-limited token on each reconnect or access, so timeout will
> >>> only happen if the user is idle for an extended period. This can give
> >>> a more robust user experience.
>
> >> I would prefer that solution, however the server is developed and
> >> provided by Vodafone since this is a bigger university related
> >> project. So I have to work with their protocol although I would love
> >> to change some things.
>
> >>> I hope this helps, somehow. I know it's hard to do when you're lost,
> >>> but if you can better describe your circumstance, you can get more
> >>> useful answers. (Sometimes, doing so even leads you to your own
> >>> answer!)
>
> >> Thank you very much for the detailed explanations, however I am still
> >> trapped. Never had such a problem before.
>
> That kind of matches my guess--
>
> Maybe the service is running in a separate process, so it has its own
> copy of the singleton ServerInstance.  So when the application updates
> its singleton, the service does not see it.

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