Hi! I am programming a game with fast graphics. The MediaPlayer is stuttering sometimes. When I have the MediaPlayer in a service, it does not stutter, but some people here adviced me not to use services if they should stop automatically when the user ends my application.
So how can I set the thread-priority of the MediaPlayer-Object? SoundPool uses the MediaPlayer and with SoundPool, you can set the thread-priority, but I cannot add my audio-file to SoundPool, because its size is about 2mb (too big for SoundPool). I can lower my main-thread-priority so that the MediaPlayer has a relatively higher priority, but isn't this a bad idea? Greetings, Martin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

