My OpenGL app behaves very oddly after the screen saver kicks in. If in continuous render mode, the rendering function keeps getting called during the screen saver. After the user clicks menu twice to get out of the screen saver, the acivity shows the last screen that was rendered, but never updates the display. I still see the onDrawFrame function being called. I just don't see any updates making it to the screen. This happens in both continuous and when-dirty rendering modes.
What could I be doing wrong here? Has anyone else seen something like this? This is Android1.6 on ADP1. Tim -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

