My OpenGL app behaves very oddly after the screen saver kicks in.  If
in continuous render mode, the rendering function keeps getting called
during the screen saver. After the user clicks menu twice to
get out of the screen saver, the acivity shows the last screen that
was rendered, but never updates
the display.  I still see the onDrawFrame function being called.  I
just don't see any updates making it to the screen.  This happens in
both continuous and when-dirty rendering modes.

What could I be doing wrong here?  Has anyone else seen something like
this?
This is Android1.6 on ADP1.

Tim

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