Btw glNormalPointer(GL_SHORT, x , y); too is broken, just GL_FLOAT are working, that's not helping the bandwidth saving for the nexus 1
On Feb 14, 5:16 pm, Carlo <[email protected]> wrote: > Hi, > > We are facing 2 issues on the nexus 1 using opengl ( under NDK ) : > > 1) glNormalPointer(GL_BYTE, x , y); does no work, there no > lighting > done on any model using normals stored using byte, the same code is > working properly on a motorola droid/milestone. > > 2) Changine Lighting states are very slow and freeze the display > frame for 1 sec on the Nexus 1, we are using dynamic light ON/OFF and > i am under the impression that is because of the emulation of the > opengl 1.x pipeline under a 2.0 pipeline -> some hidden upload of > shaders of some sort in the drivers, but this is to a point that there > is no way to use realtime lighting on our game for the nexus 1 so > somebody has to look into this issue. > > If somebody has some advise to share, workaround, how to fix those 2 > issues , I'll be very happy to hear from you. > > thank you, > > Carlo -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

