Btw glNormalPointer(GL_SHORT, x ,  y);   too is broken, just GL_FLOAT
are working, that's not helping the bandwidth saving for the nexus 1

On Feb 14, 5:16 pm, Carlo <[email protected]> wrote:
> Hi,
>
> We are facing 2 issues on the nexus 1 using opengl  ( under NDK ) :
>
> 1)      glNormalPointer(GL_BYTE, x ,  y);       does no work, there no 
> lighting
> done on any model using normals stored using byte, the same code is
> working properly on a motorola droid/milestone.
>
> 2)   Changine Lighting states are very slow and freeze the display
> frame for 1 sec on the Nexus 1, we are using dynamic light ON/OFF  and
> i am under the impression that is because of the emulation of the
> opengl 1.x pipeline under a 2.0 pipeline -> some hidden upload of
> shaders of some sort in the drivers, but this is to a point that there
> is no way to use realtime lighting on our game for the nexus 1 so
> somebody has to look into this issue.
>
> If somebody has some advise to share, workaround, how to  fix those 2
> issues , I'll be very happy to hear from you.
>
> thank you,
>
> Carlo

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