How I know, better to transform the scene, not a camera. It would be faster. And you can use rotationMatrix directly for scene transformation.
2010/2/15 Tze Yun, Glenn Poh <[email protected]>: > I'm using getRotationMatrix and getOrientation to change the camera's > view (eyeX, eyeY and eyeZ for the gluLookAt method) on the 3D objects > generated depending on the movement of the user but I'm not getting > any results. All I'm getting is a blank screen. Which part of the > process am I doing it wrong? Any help will be great. :) > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

