How I know, better to transform the scene, not a camera. It would be faster.
And you can use rotationMatrix directly for scene transformation.

2010/2/15 Tze Yun, Glenn Poh <[email protected]>:
> I'm using getRotationMatrix and getOrientation to change the camera's
> view (eyeX, eyeY and eyeZ for the gluLookAt method) on the 3D objects
> generated depending on the movement of the user but I'm not getting
> any results. All I'm getting is a blank screen. Which part of the
> process am I doing it wrong? Any help will be great. :)
>
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