Hi >From what I understood SurfaceView is like an opengl or directx surface for windows therefore transparency will never be an option for those. Diane's old post: "The surface view is actually BEHIND your window, and a hole punched in the window for you to see it. You thus can put things on top of it in your window, but nothing in your window can appear behind it."
My question is - is there a method which is fast enough to have 10+ frames/second except SurfaceView and permits transparency? Using drawables can make this happen? Or I simply should forget high fps and transparency together? Another issue is related to bringtofront/bringhildtofront - they are not working with SurfaceViews or I'm using them wrong ... In my case there are two surfaceview's which are draggable - when I drag one of them I want to be on the top always till it's dragged. Calling bringtofront to the dragged view or bringchildtofront(view) for it's parent layout has zero result. The views are updated in the same order as they was added to the layout and the result is that the dragged object is dragged behind other objects which is ugly. This is also because I use SurfaceView's or that functionality is not working yet? regards, Brown -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

