Hi

>From what I understood SurfaceView is like an opengl or directx
surface for windows therefore transparency will never be an option for
those.
Diane's old post: "The surface view is actually BEHIND your window,
and a hole punched in the window for you to see it.  You thus can put
things on top of it in your window, but nothing in your window can
appear behind it."

My question is - is there a method which is fast enough to have 10+
frames/second except SurfaceView and permits transparency? Using
drawables can make this happen? Or I simply should forget high fps and
transparency together?

Another issue is related to bringtofront/bringhildtofront - they are
not working with SurfaceViews or I'm using them wrong ...
In my case there are two surfaceview's which are draggable - when I
drag one of them I want to be on the top always till it's dragged.
Calling bringtofront to the dragged view or bringchildtofront(view)
for it's parent layout has zero result. The views are updated in the
same order as they was added to the layout and the result is that the
dragged object is dragged behind other objects which is ugly. This is
also because I use SurfaceView's or that functionality is not working
yet?

regards,
Brown

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