Have you tried the setZOrderMediaOverlay method mentioned in the
previous threads about this?
http://groups.google.com/group/android-developers/msg/2123d7174c70cfa6

On Feb 16, 8:33 pm, Balbouch <[email protected]> wrote:
> Hello,
>
> Most of you would think it's this question again... Well, my
> application run perfectly (shows 3D model rotating with camera in
> background) on the HTC Magic. But when I try to launch my application
> on the Droid or the Nexus one, the only thing I can see is the camera
> preview. If I delete the line when I add the camera preview
> (addContentView) in my code, the OpenGL part works fine.
>
> The worse is that sometimes everything working fine. And if I start
> the application again it doesn't!
>
> Here is the classic code:
>
> mGLSurfaceView = new GLSurfaceView(this);
> mPreview = new CameraView(this);
> mGLSurfaceView.setEGLConfigChooser(5, 6, 5, 8, 16, 0);
> mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
> mGLSurfaceView.setKeepScreenOn(true);
> mGLSurfaceView.setRenderer(sceneRenderer);
>
> setContentView(mGLSurfaceView);
> addContentView(mPreview, new
> LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));
>
> Do you have any idea where the issue could come from?
> Thank you in advance

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to