Have you tried the setZOrderMediaOverlay method mentioned in the previous threads about this? http://groups.google.com/group/android-developers/msg/2123d7174c70cfa6
On Feb 16, 8:33 pm, Balbouch <[email protected]> wrote: > Hello, > > Most of you would think it's this question again... Well, my > application run perfectly (shows 3D model rotating with camera in > background) on the HTC Magic. But when I try to launch my application > on the Droid or the Nexus one, the only thing I can see is the camera > preview. If I delete the line when I add the camera preview > (addContentView) in my code, the OpenGL part works fine. > > The worse is that sometimes everything working fine. And if I start > the application again it doesn't! > > Here is the classic code: > > mGLSurfaceView = new GLSurfaceView(this); > mPreview = new CameraView(this); > mGLSurfaceView.setEGLConfigChooser(5, 6, 5, 8, 16, 0); > mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT); > mGLSurfaceView.setKeepScreenOn(true); > mGLSurfaceView.setRenderer(sceneRenderer); > > setContentView(mGLSurfaceView); > addContentView(mPreview, new > LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); > > Do you have any idea where the issue could come from? > Thank you in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

