We shouldn't even be calling a 24h trial. Google doesn't call it that,
and it's NOT that. It's a 24h refund policy. It's a buyer security
policy, and NOT A TRIAL POLICY.

We have to nip that meme in the bud. It's a bad way to think of it for
both developers AND for users.

If you want a 24-hour demo app CREATE A 24H DEMO APP. Yup, that means
you have two apps, and yup, there are drawbacks.

But it does put you in control of when to release updates, and how
often people get to try. Generally, they get 24-hours (or whatever
time you choose) recorded for a particular version. New version, new
clock.

For a game, I'd suggest making the timer based on play time, rather
than clock or calendar time.

This 24-hour refund thing is just a (welcome) security blanket for
users, and not a marketing tool for we developers.

On Feb 19, 11:15 am, TreKing <[email protected]> wrote:
> On Fri, Feb 19, 2010 at 1:00 PM, Carlo <[email protected]> wrote:
> > I thought the 24H trial was installed, in the first
> > place, for that exact reason :)
>
> Yeah, but the problem with this is that the 24 trial is one-time thing per
> app for the lifetime of the app. Most apps are under development and would
> theoretically see continued improvements / new features over its lifetime so
> the one-time trial would not give you any idea about the potential of the
> app in the future. If Market allowed a 24-trial per app PER VERSION then
> this would be another story so people could try out each version of your app
> as it gets released to see if they're ready to purchase, but it does not.
>
> --------------------------------------------------------------------------- 
> ----------------------
> TreKing - Chicago transit tracking app for Android-powered 
> deviceshttp://sites.google.com/site/rezmobileapps/treking

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