Ok, I've done some reading and I have a working theory:
It's done using something this:
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode)
{
case KeyEvent.KEYCODE_DPAD_DOWN:
(increment static value X by Y );
break;
{
This way a faster swipe results in a higher value?
Sound logical or am I off?
Thanks again,
Josh Beck
On Feb 20, 12:52 pm, joshbeck <[email protected]> wrote:
> Hello all,
>
> I'm looking for a starting point on this:
>
> Here's a good example:
> -When you create a 'ListView', as the user swipes up or down the
> list scrolls
> in accordance with how fast the user swiped. Give it a fast swipe, and
> the list scrolls farther, faster.
>
> Same thing is true within the web browser.
>
> Now, I've downloaded the native source code for OS. So, I have that
> as a resource to
> poke around and see exactly how this is being accompished natively.
>
> Question:
>
> Is swipe direction/velocity documented anywhere. --Example code would
> be helpful.
>
> I'd like to start by applying an OnTouchEvent(); to a 2D canvas and
> simply rotate
> the canvas based on swipe velocity.
>
> Any tips are appreciated.
>
> Thanks,
> Josh Beck
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