Hi, On 24 Feb., 05:25, Jonathan <[email protected]> wrote: > I have an array in memory that represents the screen. I then call > put() once to put that into the ByteBuffer that gets pased to OpenGL.
If you still want to use a ByteBuffer you could try ByteBuffer.wrap(myByteArray) instead of a series of ByteBuffer.clear(), .put() and .position(0). -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

