Hi,

On 24 Feb., 05:25, Jonathan <[email protected]> wrote:
> I have an array in memory that represents the screen.  I then call
> put() once to put that into the ByteBuffer that gets pased to OpenGL.

If you still want to use a ByteBuffer you could try
ByteBuffer.wrap(myByteArray) instead of a series of
ByteBuffer.clear(), .put() and .position(0).

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