First of all, sorry for the delay to reply...=P I have just read your message... i have started already and I have developed much I think =) I will tell you what I have, I will focus on the "engine"(GUI): a main menu with buttons, one with START GAME.... goes to another activity, there another button to start the game itself, the "engine": a new activity is called, it loads almost everything from the 2 layouts from code, not XML, i think it's more flexible. FIRST LAYOUT: a imageview with a huge picture on it.... it has a - onTouchEvent- that makes the scroll works... loads too some imageviews(citys) in the same layout as the map, so those images move with the scroll. The other layout, the main layout, has a imageview and a button.........and here comes the 2 problems that appeared =P: -How can I arrange views in a RelativeLayout, but on code, not XML. -and I can't think out how to create an array of ImageViews.
I tried something like this but didn't work, for example to set an ID: ImageView[] var1 = new ImageView[4]; var1[0].SetId(100); AND SORRY FOR MY ENGLISH =P -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

