Well... I tried it on a hardware device now and it does not crash there, indeed. Actually, the emulator makes a lot of very strange things currently - it behaves completely weird while the device renders smooth and quick. This means I'll stick more to the device than the emulator, now - while both have the same software version, the rendering behavior is not comparable. :(
Thanks, T. On 23 Feb., 20:27, Viktor Linder <[email protected]> wrote: > I've also experienced this crash whenever callingglDeleteBuffers() on > the emulator. On the phone (G1) it works. > Since you seem to be doing dynamic geometry creation, it would be > interesting to know if you also encounter this > issue:http://groups.google.com/group/android-developers/browse_thread/threa... > > Best regards, > Viktor Linder > > On 22 Feb, 22:20, Clankrieger <[email protected]> wrote: > > > > > Hi, > > > I tried to use VBO on 1.6 Android SDK and get a crash whenever I try > > to give the VBO id free usingglDeleteBuffers. The issue has already > > been filed here: > > >http://code.google.com/p/android/issues/detail?id=4273 > > > Is there any way of giving a VBO id free, then? Otherwise I'm afraid > > that I can't use VBO because I might run out of graphics memory/buffer > > IDs. > > > Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

