Well... I tried it on a hardware device now and it does not crash
there, indeed. Actually, the emulator makes a lot of very strange
things currently - it behaves completely weird while the device
renders smooth and quick. This means I'll stick more to the device
than the emulator, now - while both have the same software version,
the rendering behavior is not comparable. :(

Thanks,
T.

On 23 Feb., 20:27, Viktor Linder <[email protected]> wrote:
> I've also experienced this crash whenever callingglDeleteBuffers() on
> the emulator. On the phone (G1) it works.
> Since you seem to be doing dynamic geometry creation, it would be
> interesting to know if you also encounter this 
> issue:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> Best regards,
> Viktor Linder
>
> On 22 Feb, 22:20, Clankrieger <[email protected]> wrote:
>
>
>
> > Hi,
>
> > I tried to use VBO on 1.6 Android SDK and get a crash whenever I try
> > to give the VBO id free usingglDeleteBuffers. The issue has already
> > been filed here:
>
> >http://code.google.com/p/android/issues/detail?id=4273
>
> > Is there any way of giving a VBO id free, then? Otherwise I'm afraid
> > that I can't use VBO because I might run out of graphics memory/buffer
> > IDs.
>
> > Thanks!

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