hello everyone, i'm writing a game. i want to use a large bitmap to cache the game map, because the map doesn't change during the game play. the game map is tile based, but i want to draw it at the beginning of the game, so i can easy scroll the map.
problem is, the bitmap can be very large, for example 1512*1512 in size. and i have the vm out-of-memory problem. i'm wondering if there is a way to adjust the memory size of the vm. and if it is safe to do so, cause i have no idea the memory size of a common android phone. otherwise i will think of some other way, like only draw a portion of the map. but will that be slow? is loading file on android the same as loading from memory? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en