I am basing an audioplayer off an old tutorial, and I am seeing some
major lag in my UI, which is making me think that the threading is not
being handled properly. It is structured as such:

    public void startStreaming() throws IOException {
        final String mediaUrl =
currentTrackData.get("play_url").toString();
                Runnable r = new Runnable() {
                public void run() {
                    try {
                                downloadAudioIncrement(mediaUrl);
                    } catch (IOException e) {
                        Log.e(getClass().getName(), "Unable to initialize the
MediaPlayer for fileUrl=" + mediaUrl, e);
                        return;
                    }
                }
            };
            new Thread(r).start();
    }


    public void downloadAudioIncrement(String mediaUrl) throws
IOException {
        //do audio downloading and buffering in here in here
        //there is not threading logic in here at all
    }


I've ommitted the specific downloading code for brevity. Does calling
a function from a runnable mean that the logic will be run off the
main UI thread?

I can provide more specifics if need be. Thanks

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