I was just curious, for those 29 who asked a refund will hou just
refund the app-price or will you refund 4 GBP per single app ?
Thanks in advance

On 28 feb, 10:26, Al Sutton <[email protected]> wrote:
> We put Purchase Checking in at AndAppStore for exactly this kind of
> reason (http://andappstore.com/AndroidApplications/
> purchase_checking.jsp).
>
> Google, and particularly the Market team, seem to be very slow at
> taking things on board an delivering what developers want, so I'd
> suggest using the market feedback forum instead of this group because
> I'm not sure if any of the Market team actually subscribe to this
> group, and thus may never see your comments.
>
> Al.
>
> On Feb 27, 3:56 am, Xavier <[email protected]> wrote:
>
> > I published my first (and apparently last) Android application
> > Wednesday 10pm. By now Google Checkout reports 203 orders (29 of those
> > refunded).
>
> > My app also includes the Furry analytic library. So far it reports 377
> > new users. A discrepancy of almost  a 50% of users which only led me
> > to believe its piracy related. Is it really so easy to pirate Android
> > applications sold through the Android Market even though they have a
> > "copy protection" feature?
>
> > This is unbelievable. My app is also available for the iPhone since
> > November, have sold almost 40.000 copies with a piracy % of less that
> > 5%.
>
> > What the hell Google? If this continues I'd have no choice but remove
> > the app from the Android Market since the app heavily relies on a
> > server back-end which costs me bandwidth and resources.
>
> > Why on earth can't you implement a simple callback when the purchase
> > is done with the device UID so we can check for this when the app
> > runs? This would solve everything. Pirates would have to crack the app
> > itself to disable this protection but its infinitely harder than just
> > copy the apk file and upload it to rapidshare.
>
> > I hope I can get an answer from a Google engineer.
>
> > Regards,
>
> > Xavier

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