Thanks Mark, that makes sense. So basically, I should be implementing
a View with its own draw() method, run in a thread, as in the various
game examples.

I presume from your comment below that using postDelayed() isn't
really going to solve my problem.

On Mar 4, 4:20 pm, Mark Murphy <[email protected]> wrote:
>
> You can simplify your current implementation by dumping the Timer and
> using postDelayed() to trigger your updates, for what that's worth.

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