On Tue, Mar 9, 2010 at 4:06 AM, greenrobot <kont...@greenrobot.de> wrote:

> With the new NDK R3 Android it is possible to write OpenGL ES 2.0 apps
> targeting Android 2.0+. Is there a list of devices which support it?
>
> The Verizon Droid and Google Nexus One both support OpenGL ES 2.0 as far as
I know.


> Also, is there a flag for Android Market, that an app requires OpenGL
> ES 2.0?
>
>
Yes, you should use a <uses-feature> element in your manifest to indicate
the version of OpenGL ES that your application requires.
See
http://developer.android.com/intl/de/guide/topics/manifest/uses-feature-element.htmlfor
details

Otherwise, you should test glGetString() to determine at runtime which
version is supported on a target device, in the case where
you want an application that adapts to several distinct GPUs:

http://www.khronos.org/opengles/sdk/1.1/docs/man/glGetString.xml

Hope this helps

Thanks,
> Markus
>
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