I'm using the Rokon engine for my game. I'm exploring the possibility
of using normal XML views for UI instead of building them out of
sprites. This works great for static interface elements.

Right now I'm attempting to get the same to work with UI elements
which are meant to move with objects in the game world. Updating the
View position every game loop still leaves it out of sync by a frame
or two.

Does anyone have any ideas for how this might be achieved? To get 100%
smoothness I would need to have the UI thread update the view
positions the same frame that Rokon updated sprite positions.

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