Note: I am not a game developer.

David wrote:
> 2. What is the best way for us to accomplish trackball events using on
> screen buttons?
> 
> 3. How might we disable the hardware trackball?

I would think that the answer to #2 and #3 is: don't consider your
on-screen buttons to be a direct replacement for the trackball.

So, if you have a typical four-arrow-button on-screen navigation, when
the user clicks the "up" button, you have your game do an "up" action.
You don't say "oh, well, they clicked the 'up' button, so therefore I
want to generate an 'up' trackball event, then route through trackball
event processing to do an 'up' action".

Once you have adjusted your code to respond only to the on-screen
buttons, if this is a 2D game, I would imagine the trackball would have
no effect. At worst, you just consume those events, doing nothing.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Online Training: 26-30 April 2010: http://onlc.com

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