Hi, I'd like to just start off by saying I've done a bit of research
into 3d development, and am confident in simple lets build some simple
3d objects, and render them... would be easy.

I also have a very long history writing software, understand how games
work internally etc. I understand 3d concepts, 3d space, shapes,
camera, lighting etc... but I do have a couple questions.  (and no I
dont expect anyone to hold my hand through it, more than happy to put
the work in)

1) Initially I wont need it, but how do you handle for touch
interactions with a given 3d object on screen? I've heard of doing
things like mapping screen vertices to objects and when you touch in x
region, you are touching x object. Is there an easier way?

2) I intend to take a 3d format and import into my app, and there is
plenty of documentation on the formats I intend to use, so I can write
an importer... but does android 2.1 support anything out of box?

3) For basic menus and screen overlays, are those typically drawn with
opengl stuff too? Or a diff sort of view layed over the top of
glsurface?

4) I don't know if I'd say I want to build a 3d engine for android,
but I definitely think writing some useful utilities and wrappers and
converters to simplify some of the most common bits, and perhaps
document my efforts in blog, might be helpful to others. These bits
I'd like to make opensource.. any recommendations on features you'd
all like to see? (or maybe this is reinventing the wheel)

I appreciate everyone's time,  I assure you I've done some research...
and want to help prevent future newbies from running up against the
same problems I am. (trying to build wrappers and helpers and
converters etc)

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