Hello,

I'm using GLSurfaceView to create a simple OpenGL drawing application.
Since the elements drawn in each frame must remain on screen in order
to be composed into the whole drawing, I don't use
gl.glClear(GL10.GL_COLOR_BUFFER_BIT) at the beginning of each frame.
But not clearing the color buffer leads to substantial flickering.

Is there any way to eliminate flickering while still not clearing the
screen at the beginning of each frame?

Thanks a lot,
ac

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