Hello, I'm using GLSurfaceView to create a simple OpenGL drawing application. Since the elements drawn in each frame must remain on screen in order to be composed into the whole drawing, I don't use gl.glClear(GL10.GL_COLOR_BUFFER_BIT) at the beginning of each frame. But not clearing the color buffer leads to substantial flickering.
Is there any way to eliminate flickering while still not clearing the screen at the beginning of each frame? Thanks a lot, ac -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

