Hi, I'm writing a simple tile based game using a canvas and a 5X5 grid of tiles. To determine if a tile is clicked I look at the MotionEvent supplied by onTouch. I get the coordinates when MotionEvent.event is ACTION_UP and translate to tiles. This works great on the emulator but when I touch on a device the actual coordinates of the touch register higher than I'd expect as a end user.
I'm wondering what strategies people have used to get a closer to "expected" result. Do you use a simple Y offset? Do you average the coordinates over the life of the touch? Do you use other methods? Thanks! Rocco -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

