That's not OpenGL. That's a Canvas method. You could use that to draw to a texture, upload that and draw a quad with that texture on it, appearing to be a circle.
On Mar 18, 4:34 am, tarin <tatarenkov...@gmail.com> wrote: > Loki, > > you can try this: > > Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); > paint.setColor(Color.BLUE); > paint.setStyle(Style.STROKE); > paint.setStrokeWidth(2); > > c.drawCircle(100, 100, 60, paint); > > On Mar 16, 11:38 pm, Loki117 <thomas.sheppar...@gmail.com> wrote: > > > > > Afternoon all, > > > I hope someone can help. I am trying to get my head around OpenGL on > > Android and hopefully start making some nice GUI's that are both quick > > and nice to look at. At the moment I am attempting to draw a radar > > type screen. To describe the screen think of a mapview with a point on > > the map. From the point a circle will radiate like a sonar pulse > > spreading out. Now I have tried doing this via MapOverlays and it is > > just not fast enough so I would like to try doing it via openGL ontop > > of the mapview. > > > Does anyone know how I can draw this "ring"? I can't even work out > > where to start here. I did have a look at the OpenGL sample for the > > spinning cubes but that just confused me further. Any help would be > > much appreciated. > > > Thanks in advance, > > > Tom -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en