That's not OpenGL.  That's a Canvas method.  You could use that to
draw to a texture, upload that and draw a quad with that texture on
it, appearing to be a circle.

On Mar 18, 4:34 am, tarin <tatarenkov...@gmail.com> wrote:
> Loki,
>
> you can try this:
>
> Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
> paint.setColor(Color.BLUE);
> paint.setStyle(Style.STROKE);
> paint.setStrokeWidth(2);
>
> c.drawCircle(100, 100, 60, paint);
>
> On Mar 16, 11:38 pm, Loki117 <thomas.sheppar...@gmail.com> wrote:
>
>
>
> > Afternoon all,
>
> > I hope someone can help. I am trying to get my head around OpenGL on
> > Android and hopefully start making some nice GUI's that are both quick
> > and nice to look at. At the moment I am attempting to draw a radar
> > type screen. To describe the screen think of a mapview with a point on
> > the map. From the point a circle will radiate like a sonar pulse
> > spreading out. Now I have tried doing this via MapOverlays and it is
> > just not fast enough so I would like to try doing it via openGL ontop
> > of the mapview.
>
> > Does anyone know how I can draw this "ring"? I can't even work out
> > where to start here. I did have a look at the OpenGL sample for the
> > spinning cubes but that just confused me further. Any help would be
> > much appreciated.
>
> > Thanks in advance,
>
> > Tom

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