I know this may be a dumb question, but my background is more in c++
and managing my own memory.

I am currently cutting down every single allocation that I can from
one of my games to try and reduce the frequency of garbage collection
and perceived "lag", so for every variable that I create that is an
Object (String for example) I am making sure that I create it before
hand in my constructor and not create temporary variables in simple 10
line functions... (I hope that makes sense)

Anyways I was working though it some more tonight and I realized that
I a may be completely wrong about my assumption on garbage collection
and primitive types (int, boolean, float) are these primitive type
variables that I create in a 10 line function that gets called 20
times a second adding to my problem of garbage collection?

Thank you for any responses.

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