Hello,
I have a problem with a suddenly dead(?) OpenGL Thread.
After an indeterminate time (30 seconds to a couple of minutes) the
onDrawFrame of the Renderer simply doesn't get called anymore.
I get no exception, no ForceClose, no ActivityNotResponding, no
nothing!
I can still open the Menu, have another Handler/Runnable-cycle logging
out "Alive", etc ...
Recently I introduced some native stuff (physics-library). But I can
verify that there is no native problem, as there is obviously no
native crash and after the GLThread died, I can still do like:
Log.d("Before native call")
nativeCall();
Log.d("After native call")
Maybe anyone of you experienced something similar to this?
Thanks in advance for all helpful advice =)
Best Regards,
Nicolas
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