Btw, we very strongly avoid looking at widgets as "mini applications" which
is where people often are coming from when they ask these questions.  That
is not what they are for.  If you want to do something highly interactive
with the user, you should be doing it in your own activity.  You could have
a widget for a low-fidelity summary on the home screen that the user can tap
to enter your high-fidelity activity.  You can put your activity on the
wallpaper to have a very clean transition from the home screen to the
activity (very much feeling like they are part of the same thing).

On Wed, Mar 31, 2010 at 12:14 AM, Dianne Hackborn <[email protected]>wrote:

> You can't.  The closest you can come is rendering into an off-screen bitmap
> and updating the widget with that.  Of course you need to be very careful
> about the size of the bitmap and update rate.
>
>
> On Wed, Mar 31, 2010 at 12:09 AM, Musafir <[email protected]>wrote:
>
>>
>> hi ,
>>
>> ok but let me know how can i put 3d drawings using opengl in an app
>> widget. if GLSurfaceView is not supported then its impossible to do?
>> am right?
>>
>> thanks for ur reply:)
>>
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>
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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