Hi all,

I am trying to make a basic game.

I want to call the update() function every few seconds. So I found that it
can be done using Handler.

Whenever my handler receives a message, i will execute the update()
function.

However, when I try adding User Inputs, it gets more complicated.

Under the onKeyDown() function, I send another message to the handler to
call the updateInput() function.

The problem is that when i continue clicking the key, update() function is
never called. I believe that is because onKeyDown() keeps sending the
message to the handler.

Can any one let me know how to solve this problem?

Thanks in advance.

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