In your onCreateDialog...

attrs = myDialog.getWindow().getAttributes();
attrs.flags = attrs.flags | LayoutParams.FLAG_FULLSCREEN;
myDialog.getWindow().setAttributes(attrs);

On 4 фев, 18:49, Kichch <[email protected]> wrote:
> Hi everybody
>
> I have a problem with my app.  I use the full screen option like so:
>       public void setFullscreen() {
>             requestWindowFeature(Window.FEATURE_NO_TITLE);
>
> getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
>                         WindowManager.LayoutParams.FLAG_FULLSCREEN);
>       }
>
> But, later during the game, when I show the AlertDialog for Help /
> Info, the status bar comes back for a fraction of a second and
> disappears again creating a flashing or jumping effect. Also, the
> Dialog itself is not centered as it should, almost as if it thought
> there was a status bar.
>
> Here is how I display the dialog:
>
> protected Dialog onCreateDialog(int id) {
> TextView tv;
>
> switch (id) {
> case MENU_HELP:
>             tv = new TextView(this);
>                         tv.setText(R.strings.help_msg);
>
>             return new AlertDialog.Builder(BlackJackView.this)
>             .setIcon(android.R.drawable.ic_menu_help)
>             .setTitle("How-To")
>             .setView(tv)
>             .setPositiveButton("OK", new
> DialogInterface.OnClickListener() {
>                         public void onClick(DialogInterface dialog,
> int whichButton) {
>
> /* User clicked OK so do some stuff */
>
>                         }
>             })
>             .create();
>
> }
>
> ………
>
>
>
> }
> return null;
> }
>
> Does anyone know what may be causing this appearing / disappearing?
> How do I make it stop this jumping behavior?
>
> Thanks for all your help.

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