Hello everybody

I'm getting an undocumented error code from glGetError after calling
"GLUtils.texImage2D". The error code in question is 0x0036 (or 54).

I'm doing a basic GUI made with OpenGL, with Buttons, Images, Canvas
and some other typical controls. Everything seems to work well until I
try to change the image on an image control. That's when I get that
error, and the screen goes white. There is no other error in the
application, no crash at all, you just see a white screen and must
exit the application if you want to continue using the phone.

I'm using the API version 1.6 and OpenGL 1.0. I've tried using 1.1 and
I get the same result, a white screen. I get that screen both on the
emulator and a simple HTC phone (which isn't hardware accelerated,
maybe that's important).

I'm starting to not have any ideas left on what I could try. And this
is too basic, I need that functionality. Everything works at first
when the objects are created, but when I want to change a texture
afterwards I get this error.

Thanks in advance,

-Sergi Diaz

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