Hello everybody I'm getting an undocumented error code from glGetError after calling "GLUtils.texImage2D". The error code in question is 0x0036 (or 54).
I'm doing a basic GUI made with OpenGL, with Buttons, Images, Canvas and some other typical controls. Everything seems to work well until I try to change the image on an image control. That's when I get that error, and the screen goes white. There is no other error in the application, no crash at all, you just see a white screen and must exit the application if you want to continue using the phone. I'm using the API version 1.6 and OpenGL 1.0. I've tried using 1.1 and I get the same result, a white screen. I get that screen both on the emulator and a simple HTC phone (which isn't hardware accelerated, maybe that's important). I'm starting to not have any ideas left on what I could try. And this is too basic, I need that functionality. Everything works at first when the objects are created, but when I want to change a texture afterwards I get this error. Thanks in advance, -Sergi Diaz -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

