is this because that the event list of the render gets full? because i have noticed that the surface view generate touch move events very rapidly, and multiple touch up events. but only one touch down event when i press.
if the event queue of the render object has a fixed size, it may gets flooded and that is why i cannot see the touch down event. how do i solve this? On Apr 2, 1:14 pm, billconan <[email protected]> wrote: > hi, > > because glsurfaceview uses 2 threads to handle UI and rendering, to > reduce flickring, i need to pass a motionevent from the ui thread to > the render thread. > > this is documented here at the official reference: > > http://developer.android.com/reference/android/opengl/GLSurfaceView.h... > > my current code looks like this: > > public boolean onTouchEvent(final MotionEvent event) { > > Log.d("surfaceview Action:",event.getAction()+";"); > > queueEvent(new Runnable() { > public void run() { > renderer.debugevent(event.getAction()); > > } > }); > return true; > } > > but the problem is, if the event.getAction()==0, which means a touch > down event, the function renderer.debugevent(event.getAction()); will > not be executed. > > there must be something wrong with queueEvent. > > is this a known bug or something? is there any solution? thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

