Surprisingly, I don't seem to have issues with the OpenGL side of
things (which is very unusual), but my problems stem from getting a
clear idea for app architecture and a few other problems.
Right now, most tutorials on the net just describe the render portion.
I know that when I create a GLSurfaceView and hook a Renderer into it,
it uses it's own thread for rendering.

I want to do logic operations and other gameplay stuff (like moving
characters and whatnot) in it's own thread as well. Can anyone explain
a good approach to this? I'm guessing the two threads will have to be
synchronized (do logic, render, repeat), and limited based on time so
that it performs smoothly across different devices.

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