An Android application (APK) may consist of more than one Activity,
more than one Service.
Each Activity or Service can run in its own process, can share a
process or are run in the process of the calling Activity (and the
calling Activity may not even be part of your application: e.g. the
Contact app asking the Gallery app for a picture).

You can define your app's (APK's) manifest file to have certain
activities/services run in their own processes or to just share the
process of any calling activity. The process here is a process running
on the Linux kernel.

On Apr 10, 10:25 pm, Jason LeBlanc <[email protected]> wrote:
> Since process != application.. just what are the distinctions?
>
>
>
> On Fri, Apr 9, 2010 at 5:06 PM, Bob Kerns <[email protected]> wrote:
> > Just to point out a couple more things here.
>
> > 1) a Service's lifetime is NOT, in general, the same as an
> > Application's lifetime.  A service can be deleted when it's not in
> > active use by any activity or intent. This can save memory.
>
> > 2) Under some circumstances, more than one application may be running
> > in the same process.  You won't be encountering those situations by
> > accident, but it's an important part of the model nonetheless. In
> > Android, process != application.
>
> > 3) By using a service, you get control over when and how your service
> > gets restarted if your application and process get deleted in a low-
> > memory situation. Services will be automatically restarted.
> > Applications, and any singletons they manage, will not, unless they're
> > required by a service being restarted! In a sense, your service
> > continues to "exist" even when there's no process available to run it
> > in.Once a process is available, your service is recreated and resumed.
> > (This applies to services started with startService rather than
> > binding. But if you want this, you can do both operations on the same
> > service).
>
> > On Apr 9, 10:49 am, Mark Murphy <[email protected]> wrote:
> > > ailinykh wrote:
> > > > What do mean by "when all components of an Android application are
> > > > destroyed"?
> > > > Let's talk about Activity, for example. Does "destroy Activity" means
> > > > unload Java class?
>
> > > No, I mean destroyed, as in onDestroy().
>
> > > > If so, what happens when system tries to destroy activity but it is
> > > > referenced by another object ( for instance, a singleton may keep
> > > > reference to it) ?
>
> > > The component is destroyed from an Android standpoint, but the Activity
> > > will not be garbage collected. This results in a memory leak and is why
> > > mutable static data members should be avoided where possible.
>
> > > --
> > > Mark Murphy (a Commons Guy)http://commonsware.com|
> >http://twitter.com/commonsguy
>
> > > Android App Developer Books:http://commonsware.com/books
>
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