Put all the images needed for texturing all the faces into a single texture. Then refer to coordinates inside the texture to use different parts of it in different places. This is called an atlas texture. I suppose it is also possible to draw the different parts in separate draw calls with a different texture object bound, or to use a second texture unit at the same time.
On Apr 12, 1:15 am, kirti kaul <kirti.k...@wipro.com> wrote: > Hello, > > Can anybody tell me how to apply apply different textures on different > faces of a cylinder?I am able to apply one texture which covers the > whole cylinder.But I want one texture for each face. > > Thanks in advance!!! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.