Put all the images needed for texturing all the faces into a single
texture. Then refer to coordinates inside the texture to use different
parts of it in different places. This is called an atlas texture. I
suppose it is also possible to draw the different parts in separate
draw calls with a different texture object bound, or to use a second
texture unit at the same time.

On Apr 12, 1:15 am, kirti kaul <kirti.k...@wipro.com> wrote:
> Hello,
>
> Can anybody tell me how to apply apply different textures on different
> faces of a cylinder?I am able to apply one texture which covers the
> whole cylinder.But I want one texture for each face.
>
> Thanks in advance!!!

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