Hello,

I'm struggling with the problem.
I'm writing a video player for Android 2.1. Most of the major parts of
player are already developed. The only thing that left is blitting
video data on the screen. What is the proper way to do this? Can I
blit data directly to frame buffer? Or at least as low level as
possible. The core I've written gives me YUV data. I could convert
data to rgb and create a bitmap for each frame and then copy it to
surface but i think it would be too slow.

Any help would be appriciated...
Thanks

--
Mateusz

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