Disclaimer... not a legal expert and so on...

I´m confident they do not have any case against you (provided you didn
´t actually copied code and artwork)

- First of all the game concept is not theirs and is around for ages.
(I played it quite a lot in the night shift at work in the early
90's ) http://www.mobygames.com/game-group/air-traffic-control-games
- Similarities between their and your game are consequence of
  a) Real Air traffic control
  b) Original Tracon game concept
  c) Design choices based on the limitations on screen size of mobile
devices
-The H for helipad argument is laughable, a quick search for "helipad"
in google image search reveals why you (and they) choose to use a H

Them being based in Australia and you in UK and the Android market's
owner based in the US makes it very difficult for them to start legal
proceedings.

BTW Patent law has nothing to do (and if it would there are plenty
ways to prove prior art)  with it only copyright law.


On Mar 22, 2:24 am, Richard <[email protected]> wrote:
> Hi everyone,
>
> I'm the developer of a game, Flying Aces, that was released last
> September.
>
> It's a simple line drawing game, of which there are now several
> variations on a similar theme.
>
> There is a very popular iPhone game, Flight Control, that is one of
> the most popular (over 2 million sales) developed by Firemint.
>
> Firemint, according to their website, are porting their Flight Control
> game to Android very soon.
>
> I was contacted last week, with this email:http://stickycoding.com/fa1.pdf
>
> I promptly replied, asking whether it was some kind of joke, and asked
> whether they are accusing me of using any of their graphics/audio/
> resources (which I do not).
>
> I got this response today:http://stickycoding.com/fa2.pdf
>
> They appear to be demanding (they haven't explicitly mentioned, but
> I'm sure they will mentionlegalproceedings in their next reply) that
> I stop selling my game, because it is vaguely similar to theirs. Now,
> yes, you land planes by dragging a path, but that's the line-drawing
> genre. And mentioning similar things such as "helicopter landing site
> with a big H".
>
> Does anyone have any opinions on this matter? I'm assuming they have
> contacted developers of similar apps (Flight Director is very similar
> to my game, and is more popular, I would assume they were contacted
> first) so I've emailed them to see.
>
> I don't take to kindly to larger businesses trying to nudge indie devs
> like myself out of the way to create a monopoly for there game before
> it is even published.
>
> I know this isn't a programming question but, I figured it applies to
> many developers like myself, and there isn't much in the way ofadvice
> other than on here.

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