On 04/14/2010 07:17 AM, Streets Of Boston wrote:
"AFAIK, there's no way to work on the full image directly"
Yes there is. My application Snap FX does that. It takes quite a bit
of work, but i managed to be able to apply color-effect to 5MPixel
(1st gen Android phones) or 9MPixel (2nd gen Android phones) images.


I knew that I should have qualified that :) I believe the
"quite a bit of work" part though.

In any case, if all you're doing is a "save-for-web" kind of
application, downsampling is the easiest way around this problem.

Mike
On Apr 14, 9:24 am, mike<[email protected]>  wrote:
On 04/14/2010 06:16 AM, Tim wrote:

On Apr 14, 1:47 pm, Kamal Hasan<[email protected]>    wrote:
Hi,
      When I am trying to load even a image of 4 MB the application is
giving OOM error.Is there any alternative way to create bitmap from
large images? What is the maximum heap for an application?
                          FileInputStream fin = new FileInputStream(new
File("sdcard/DSC00712.jpg"));
If the JPEG is 4 MB then the decoded image will be huge. What are the
dimensions of the image?
What I've had to do in these situations is use BitmapFactory.Options ()
inSampleSize to scale the image down while it's reading the file.
AFAIK, there's no way to work on the full image directly. Sort of a
surprising result since the phone can take those pictures but can't
manipulate them directly, but they are enormous.

Mike

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