Just a guess: It can be the same error reported here:
http://code.google.com/p/android/issues/detail?id=7520

Take a look...

Felipe Silveira
http://www.felipesilveira.com.br

On Fri, Apr 16, 2010 at 8:40 AM, Eong <[email protected]> wrote:

> Hi,
> We are developing 2D games. And we found our game works fine except
> the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
> on G1.
>
> We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
> put on the text and then draw.
> The glTexImage2D class take more than 100ms on Nexus one (1024x512 pix
> tex). It's very strange, G1 is even faster than this.
> If anyone know something about this?
>
> ---------------------Code
> snip-----------------------------------------------
>                                        gl.glClear(GL10.GL_COLOR_BUFFER_BIT
> | GL10.GL_DEPTH_BUFFER_BIT);
>
>
>  gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, m_width,
> m_height, GL10.GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_byteCanvas);
>
>                                        ((GL11Ext)gl).glDrawTexiOES(0, 0, 0,
> m_width, m_height);
>
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-- 
Felipe Silveira
Engenharia da Computação
Universidade Federal de Itajubá
http://www.felipesilveira.com.br
MSN: [email protected]
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