I'm in the following situation: I have a large bitmap (~1280x1024)
that I'd like to display on screen, scaled down in a view that fits
the phone's screen (~480x320). This bitmap is frequently updated
(couple of tiles per frame at 15 FPS). I first wanted to implement the
rendering with a SurfaceView but figured out that all the scaling
would be done in software due to limitations in the Android SDK. The
second solution would be to load and render textures in an OpenGL
context. Would that accelerate the resizing? If yes, isn't the cost of
loading textures going to offset what I'll win on the scaling side?

Any toughts?

Thanks a lot,
Frederic

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to