Hi, I am not big Android programmer .. I cant solve this problem ... but wish to learn this cocept like u have ,Socket + surfaceView.... is there any specific link that u have through which i can learn abt this ..?
please send me if u can ... thanks, satish On Sun, Apr 18, 2010 at 1:48 PM, croco <zeug...@gmail.com> wrote: > Hi all, > > I'm developping a simple realtime action game 4 Android. > It works nice. but now i want deal with animation FPS and i'm facing a > big problem i can't solve since couple days now. > > I started from the famous Lunar Android sample using facebook. got > 55-60 frame per second on my G1. > it smelt good for my game i thought ... BUT when i plugged the surface > view in my game i got a poor 6-9 Frame per second making the game > unplayable. > > After debugging removing all content of my doDraw used by the thread > controlling the surface view i found the problem. > > The problem is not the quantity of sprites i displayed but the > concurrency between threads used for receiving my game data over TCP > and the UI thread i use to control surface view. > > If when i start displaying the game i stop the my socket protocol > threads (reader, writer) the game is refreshed at 25 FPS which is not > 50 FPS but large enought to make the game playable. > > So my question is how in realtime game for android i can send / > received data (and not delayed of course) without killing the game > refresh rate. > > Last thing i use canvas and not open gl but i don't need open gl and i > really see the problem comes from the multithreading > > Thanks a Lot for your help. > > Luc > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en