> I guess the only mechanism that would work is to maintain a bitmap of
> the whole Surface and draw *that* incrementally.  Then on each 'delay'
> request, lock the Surface and copy the entire bitmap in to draw the
> next 'frame'.  Ouch.

Tried this, and it seems to work.  Still eager for suggestions if this
seems as awkward to you as it does to me.

Thanks,
Rob

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